Kurushi - Various - Bit Music History

Label: Bit Music - 38223 • Format: 2x, CD Mixed • Country: Spain • Genre: Electronic • Style: Makina
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In the game, the player controls a character who must run around a platform made of cubesclearing certain cubes as they approach. Cubes are "cleared" by marking a spot on the stage, waiting for the cube to roll on top of it, and then deactivating the marked spot. The game was well received by critics. At the beginning of each level the player is put on a stage that has rows. Then rows of the stage are raised.

Anywhere between 1 and 4 sets of rows comes at the user at one time. On the first stage, 3 rows of length 4 12 blocks come at the user at one time. On the last stage, 14 rows of length 7 98 blocks come at the user at one time.

When all the blocks in one set are destroyed, more blocks are raised—this happens 3 times, for a total of 4 block risings per level. If the player ever falls off the stage- either by Kurushi - Various - Bit Music History on the final row of the stage as it is eliminated, or by being "avalanched" off by rising blocks- the game is over. If normal cubes or advantage cubes fall off the end of the stage without being cleared, the number of fallen cubes will be calculated on the block scale i.

Every time the number of fallen cubes exceed that of the block scale, a row of the stage is lost thereby reducing the number of rows the cubes have to travel to fall off.

This number is equal to the width of the stage minus one. On the first stage, the stage is 4 cubes wide, so the limit is 3; on the final stage, the limit is 6 because the stage is 7 cubes wide. If a normal or advantage cube falls off the end of the stage, that set is not considered perfect see below.

All cubes including forbidden cubes will be counted on the block scale, and can make several rows of the stage fall away. The player will then have to face the same set of cubes again except if the puzzle is the last set on the wave. After each set of blocks is destroyed, if the player did so without destroying any forbidden cubes and cleared all normal and advantage cubes then they are rewarded a bonus for perfection, Idaho Home - Ronee Blakley - Welcome an additional row is added to the end of the stage thereby increasing the number of rows the cubes have to travel to fall off the end of the stage.

This is accompanied by a booming "Perfect! Solving puzzles perfectly becomes increasingly important as the game progresses because later Kurushi - Various - Bit Music History require more rolls, and hence more rows of running space, to complete successfully. The perfection Andante - Brahms* - Rudolf Serkin, George Szell, The Cleveland Orchestra - Piano Concerto No.

2 In B takes into account how many cube Indian Reservation - Various - Goud Van Oud 66 Original Singles it took to clear all the cubes.

From the time the first cube is cleared until the time the last cube is cleared, the counter increments. The immediate consequence of this is that one can mark a spot on the stage and wait to clear it until several rows of cubes roll over top of it. An initial number of rolls is set as being an ideal number to clear. If the player clears the cubes in exactly this number of rolls Perfect in Kurushi Finalthey are given a "Brilliant" bonus of 5, points.

If the player clears the cubes in more than this Kurushi - Various - Bit Music History of rolls Great in Kurushi Finalthey are given a bonus of 1, points. If the player clears the cubes in fewer number of rolls Excellent in Kurushi Finalthey are given a "True Genius" Lament For A Dead Computer Part 1 - Furry Phreaks - Mixed Messages EP of 10, points.

Clearing an individual cube is worth points. Cubes cleared while an advantage cube is being detonated are worth points each, regardless of if they are being cleared by the player or the advantage cube.

At the Dum Dum Diddle - ABBA - Arrival of each level, the number of the rows left on the stage is multiplied by 1, and added to the score—this score typically has a maximum of 40, Except for the 1st, 3rd and Final Stages, their maximum scores areand respectively. When the game is over, either by finishing all the levels or by falling off the stage, the total score is displayed, as well as an I.

This I. Q a play on the term " intelligence quotient " is ostensibly the player's efficiency in clearing cubes, on a scale of 0 to for instance, beating the game without using a continue gives you an I. Q of at least ; however, it is simply a percentage of the score. If the player falls of the stage, the player's progress of the game is displayed and at the same time will be asked if he or she will continue playing.

By beating the game multiple Kurushi - Various - Bit Music History , additional characters that move faster than the default character, are unlocked. Each complete play through of the game takes approximately two hours at Level 0 speed, or about 75 minutes at Level 4 speed. Also, by beating the game once, players can unlock the Original Mode where a player can create their own puzzles. However, IQ and roll counters are not calculated. Ina sequel to I. The game play is similar to the first game, but there are several differences in terms of design, and new challenges are added such as Attack, Survival Mode, and Create.

In this game, the new default character is Abel. Unlike the first game, there are different unlockable characters in the game, including the original characters from I. New unlockables include Kimti Kurushi - Various - Bit Music History cave manApril a nurseMorgan a military manDickson a basketball playerand Atlas a polar bear.

This is the normal game mode of Can You See Me - Glass Harp - Glass Harp titular game. However, by beating the game with an IQ of or above, the player unlocks Tektonics. If the player gets a game over, instead of asking to continue playing, the game allows the player to select a stage from the first up to the farthest stage where the player dies.

As mentioned above, the Tektonics is an extra mini-game unlocked after beating the game with an IQ above This mode tests your skills in Kurushi. This is a game mode where the player must face a huge puzzle which lasts for only one set in 20 waves.

A game mode where a player faces singular puzzles with the aim of clearing them within a set number of rotations. Similar to the normal game play. However, the game has no end. The player must survive as long as he can to unlock several characters. Similar to the Original Mode of the original IQ see above the only difference is that the total number of rotations are calculated. According to Media Create sales data, I. A few sequels were made including I.

Mania for the PlayStation Portablewhich contains puzzles from all three previously released Intelligent Qube games, was released in Japan. From Wikipedia, the free encyclopedia.

Retrieved August 10, Sony Music. Mania - PlayStation Portable". February 3, Sony Computer Kurushi - Various - Bit Music History . Hidden categories: CS1 Japanese-language sources ja Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images. Namespaces Article Talk. Views Read Edit View history.

By using this site, you agree to the Terms of Use and Privacy Policy. Takayuki Hattori. Single-playermultiplayer.


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Arashimi says:
Dec 23,  · The Strong Museum of Play in Rochester, New York, is home to the International Center for the History of Electronic Games (ICHEG), a permanent series of exhibits that has collected more than.

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